Engagement & viral
Score, share, challenge — users return and refer. VK/Telegram share — organic reach.
Game dev · HTML5 · Unity
I build games end to end — casual HTML5/WebGL for your site to Unity/mobile mid-core with backend, leaderboards, and monetization. Brand games for marketing and gamification — MVP in 10–20 days. Fullstack Vladislav Kompaniec — 130+ projects with game mechanics in web products.
from 150,000 ₽ / project
10–20 days for MVP. Estimate after GDD, platforms, multiplayer.
Games deliver engagement landings can't. Your mechanics under your brand — no asset-store royalty.
Score, share, challenge — users return and refer. VK/Telegram share — organic reach.
Campaign game: brand character, product in gameplay, promo for level. 10–20 day build + months traffic.
Points, badges, streaks — retention up. Backend for progress and anti-cheat.
HTML5/WebGL in browser, embed on landing. Mobile wrapper optional.
Unity iOS/Android if needed. Ads, IAP per model.
Vladislav Kompaniec — client + API + admin. Shipped product with metrics.
Brand games and gamification — measurable engagement.
Landings fatigue in a week. Leaderboards, Telegram share, promo for levels — longer attention and metrics. HTML5/WebGL — no install, embed on expo stands.
Hyper-casual MVP in 10–20 days: GDD, core loop, branded UI, score backend. Unity when App Store or 3D needed.
Vladislav Kompaniec ships client + API + admin + deploy — a product with metrics.
Genre idea and references enough to start; GDD refined on first call.
One release, one genre; often web MVP then mobile.
One-tap, short sessions — HTML5/mobile. Fast MVP.
Score attack, combos — branded UI.
Match-3, logic — levels, stars.
Realtime/async — WebSocket, matchmaking, boards.
Quizzes, simulators — edutainment.
Campaign for expo — promo codes.
Browser, share link, embed.
Meta, upgrades — Unity.
When you need engagement, not another landing.
Campaign brand game.
Course gamification.
Hyper-casual test.
App streaks.
Expo game.
Engagement.
Clear GDD → 10–20 days and 150,000 ₽.
Genre, core loop, screens.
Web/iOS/Android priority.
Style or placeholders.
Scores, multiplayer.
Ads, IAP, none.
10–20 days.
Reliability, security, and scale built in from day one.
DB indexes, cache, and queues keep the system fast as data and users grow. Load testing on staging before production.
HTTPS, role-based access, audit logs, and API key protection. Personal data handled per your compliance model.
REST and webhooks for website, 1C, Telegram, and partners — no manual re-entry. API docs included.
Responsive layout and PWA — most users work from phones. Native iOS/Android apps when needed.
Automated DB and file backups with verified restore on staging. Data loss in normal ops is unacceptable.
Test environment for team training and integration checks before release. Updates roll out without blocking core ops.
Scenarios, roles, integrations — MVP and estimate in 1–2 calls. We lock v1 priorities and what moves to phase two.
Wireframes for key screens and admin — revisions before build. UX flows agreed so logic isn't rebuilt mid-project.
Working flow on your domain: core modules and test data. Your team walks through scenarios on staging before live integrations.
Payments, 1C, Telegram, partner APIs — verified on staging. Test payments, doc exchange, and webhooks before go-live.
Deploy, team onboarding, monitoring first operations. Handover of access, docs, and support for first iterations.
From 150,000 ₽. Web casual min; Unity+MP higher. Fixed after GDD, 10–20 days.
HTML5 faster for web. Unity for mobile/3D.
Yes — WebSocket, async/realtime lite.
Unity/HTML5, backend, docs.
Vladislav Kompaniec, 130+ projects.
GDD or idea — from 150,000 ₽, 10–20 days.
Pick a channel — I usually reply within a day.